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Dying light nightmare mode leveling tips11/7/2023 ![]() ![]() and the reverse is true of a magic missile. a hold person has more value when it works against a 200 hit point mob instead of a 40 hp mob. These spells have lost nearly all their utility, and are never chosen by me over buffs or debuffs any longer. I used to skull trap the world and single handedly increase global warming through cloud kill carbon emissions but lately this hasn't been the case. #3 Damage spells become relatively weaker. Later in the game these ogres and hobgoblins still explodicate (is a word) in 1 or 2 rounds max, but you can have 2 characters dumping them out non stop and it seems to be too good. I feel as though the summoned creatures from spells used by the party should be stronger to keep consistency throughout the world, however I must mention that I've started to really abuse the wand of monster summoning. ![]() This may in fact be intentional or desirable in either case. #2 Summons (similar to NPCs) have significantly higher hit points than normal. At some point even my created characters are starting to doubt the lawful goodness of my protagonist. Small confession, I've mutilated Nalia on several runs in a vain attempt to get that amazing ring to work for me. It doesn't bother me because I never use NPCs unless it is to take their gear to sell. #1 NPCs will have much higher hit points than normal. Whether they should be adjusted is a matter of opinion. All this being said, I definitely think Nightmare has some small issues that are worth mentioning. Experience is plentiful which allows me to experiment with different size compositions and my overall strategy gets altered by a greater degree fight to fight. It forces me to max/min a bit more, but since I normally gravitate to this style of play anyways, I don't mind the extra push. Mages are still high priority targets for example but I can't reliably take them out in the first half of the first round anymore, so I need to be prepared to deal with their onslaught. I enjoy the feeling of monsters taking time to work down. I find Nightmare to be a much more rewarding and interesting setting of play. Disregarding forced sleeps (phaere, windspear cabin, boat ride etc) I slept 4 times and most of that was in the beginning. ![]() TOB should take me about 8 days if I remember correctly. My most recent run I finished SOA and Watchers by Day 28 Hour 5. I sleep as little as possible to "role-play" the immediacy. I have a lot of respect for the mod makers but I get somewhat turned away from the ones that change so much. If you don't use AI mods, even nightmare becomes easy. #6 I use only a couple of the options in the tweakpack and I have only messed around a bit with SCS. ![]() I use my bard to kite on purpose even when i have sufficient summons. #5 Tanking is very difficult because monsters stay around so long and an accumulation of 20s even on the best geared tank will eat through stone or ironskins. I only mention this because I saw two threads that mentioned that they couldn't get past this without reducing from nightmare. #4 The mummy fight on watcher's level 4 (North East North East North West Archway) There is some randomness however I've counted up to 22 hits on my little guy and he still kills the mummy every time with this route. After finishing Watcher's Keep and Irenicus I have around 6.5 million on each of my 4 characters. I've actually left off parts of the game that have poor loot (IMHO) and I find myself avoiding XP that isn't necessary to get. Dragons in particular get completely destroyed by them. I use them for all the hardest fights (being careful to avoid death spell situations). Even more so the skeleton warriors from cleric are intense. The wand of monster summoning becomes such a powerful item. This is one of those questionable aspects of increasing hit points across the board. I have the post in the powergaming thread showing my exact comp but it is entirely designed around the strength of my ranged contributions. I have the hardest time in the beginning similar to how the normal game went, and then the game gets progressively easier. Been loving Nightmare mode! I'm just finishing my 5th playthrough with a 4 man party. ![]()
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